For this project I worked Level Editing, Audio, Lighting, Mechanics, Texturing & Shader work, and some Retopology.
I created flexible custom audio nodes to play back specific narration dependent on location, the order in respect to other audio, and other conditions.
I created textures for various meshes, including walls, curtains, etc. As well as creating materials for said textures and others such as the paintings.
I created an iPhone blueprint that moved the phone to the players view when clicked on, freezing their movements while a video plays, before returning to it's original position.
I implemented player controls allowing for look based mouse interaction.
I curated all the lighting within the level, using IES profiles to achieve the best look.
Apartment Demo