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Apartment Demo

For this project I worked Level Editing, Audio, Lighting, Mechanics, Texturing & Shader work, and some Retopology.

I created flexible custom audio nodes to play back specific narration dependent on location, the order in respect to other audio, and other conditions.

I created textures for various meshes, including walls, curtains, etc. As well as creating materials for said textures and others such as the paintings.

I created an iPhone blueprint that moved the phone to the players view when clicked on, freezing their movements while a video plays, before returning to it's original position.

I implemented player controls allowing for look based mouse interaction.

I curated all the lighting within the level, using IES profiles to achieve the best look.

Apartment Demo

Audio Nodes

Audio Nodes

iPhone

iPhone